
public interface MoLImages {

	static final int TILE_GRASS_3 = 0;
	static final int TILE_ROAD_1_ULR = 1;
	static final int TILE_ROAD_1_LUR = 2;
	static final int TILE_ROAD_1_DLR = 3;
	static final int TILE_ROAD_1_LDR = 4;
	static final int TILE_ROAD_1_DLUR = 5;
	static final int TILE_ROAD_1_ULDR = 6;
	static final int TILE_ROAD_1_LR = 7;
	static final int TILE_ROAD_1_UD = 8;
	static final int TILE_ROAD_1_ULD = 9;
	static final int TILE_ROAD_1_DLU = 10;
	static final int TILE_ROAD_1_UDR = 11;
	static final int TILE_ROAD_1_DUR = 12;
	static final int TILE_ROCK_1 = 13;
	static final int TILE_ROCK_2 = 14;
	static final int WORLD_MAP = 15;
	static final int WORLD_MAP_HUT = 16;
	static final int WORLD_MAP_LAKE = 17;
	static final int WORLD_MAP_FOREST = 18;
	static final int WORLD_MAP_MOUNTAINS = 19;
	static final int WORLD_MAP_MARKET = 20;
	static final int WORLD_MAP_TEMPLE = 21;
	static final int WORLD_MAP_CASTLE = 22;
	static final int IMG_CROSS_BLACK = 23;
	static final int IMG_CROSS_RED = 24;
	static final int IMG_COCCINELLA = 25;
	static final int IMG_QBME = 26;
	static final int BUILDING_TEMPLE = 27;
	static final int IMG_TORCH = 28;
	static final int MONK_WDM = 29;
	static final int MONK_WDL = 30;
	static final int MONK_WDR = 31;
	static final int MONK_WUM = 32;
	static final int MONK_WUL = 33;
	static final int MONK_WUR = 34;
	static final int MONK_WLR = 35;
	static final int MONK_WLM = 36;
	static final int MONK_WLL = 37;
	static final int MONK_WRR = 38;
	static final int MONK_WRM = 39;
	static final int MONK_WRL = 40;
	static final int WARRIOR_WRL = 41;
	static final int WARRIOR_WRM = 42;
	static final int WARRIOR_WRR = 43;
	static final int WARRIOR_WLR = 44;
	static final int WARRIOR_WLM = 45;
	static final int WARRIOR_WLL = 46;
	static final int WARRIOR_WDM = 47;
	static final int WARRIOR_WDL = 48;
	static final int WARRIOR_WDR = 49;
	static final int WARRIOR_SDD = 50;
	static final int WARRIOR_SDL = 51;
	static final int WARRIOR_SDR = 52;
	static final int WARRIOR_SUU = 53;
	static final int WARRIOR_SUL = 54;
	static final int WARRIOR_SUR = 55;
	static final int WARRIOR_WUM = 56;
	static final int WARRIOR_WUL = 57;
	static final int WARRIOR_WUR = 58;
	static final int TILE_GRASS_1 = 59;
	static final int TILE_GRASS_2 = 60;
	static final int FRAME_CORNER_UL = 61;
	static final int FRAME_CORNER_UR = 62;
	static final int FRAME_CORNER_BL = 63;
	static final int FRAME_CORNER_BR = 64;
	static final int FRAME_BORDER_U = 65;
	static final int FRAME_BORDER_B = 66;
	static final int FRAME_BORDER_L = 67;
	static final int FRAME_BORDER_R = 68;
	static final int TILE_BOX_BG = 69;
	static final int BUILDING_TOWER = 70;
	static final int OBJECT_TREE_1 = 71;

}